Alice Bucknell is a North American artist and writer based in Los Angeles. Using game engines and speculative fiction, their work explores interconnections of architecture, ecology, magic, and non-human and machine intelligence. Bucknell is generally interested in the limits of scientific knowledge and systems thinking, the weird possibilities of play, and the ecological dimensions of games that can dissolve binaries like humans vs environment, natural vs synthetic intelligence, and self vs world.
In collaboration with LUMINEX 3.0, a special edition of The Alluvials will be produced. Combining scenes from the film and video game, this edition will feature an immersive, multi-channel, site-specific audiovisual work that is projected onto the length of an expansive site measuring (150’ length). The Alluvials is a video game and film project exploring the politics of drought and water scarcity in Los Angeles. It combines historical research and speculative fiction to look forward and backward in time, giving players an intimate and otherworldly window into LA’s relationship to water by embodying nonhuman playable characters, from animals to elements and bodies of water.
This entirely new, bespoke edition of The Alluvials will be made specifically for LUMINEX and it will focus on the nonhuman characters that populate the game engine worlds of the project, produced in Unreal Engine. It will feature a brand new score by the electronic musician Ken Yama and new graphic design elements by the designer Tom Joyes.
ALICE BUCKNELL
• 1225 S Grand Ave
(North Wall)
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